Fast Hatch Apps believes their newest mobile app can help kids develop these spatial skills while having fun. Car Puzzles for Kids 1.0 features beautifully illustrated machines like cars, trucks, planes, cranes, and more. These vehicles are broken up into pieces, and it's up to the child to put them back together. It is fun and easy to play, and has an increasing difficulty with some puzzles starting at 4 pieces, and scaling up to a dozen pieces.
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http://prmac.com/release-id-39843.htm
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Add to myYahoo!Niles Technology Group, creators of the #1 writing apps for the iPad and iPhone, has seen its share of ESL students steadily rise. ESL students have recognized the importance of writing skills in their academic success and are using mobile technology to improve writing and critical thinking skills. Complete with a live writing assistant and editing services, Niles Technology's ESL apps deliver more writing instructional content and services than any other product in the App Store.
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http://prmac.com/release-id-39828.htm
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Add to myYahoo!Ciaran Reilly has announced the release and immediate availability of the updated version of Ireland's Greatest One Liners for iPhone and iPod touch. With Saint Patrick's Day around the corner, this app gives users a unique chance to plunge into and discover the rich Irish culture and humor. Saint Patrick's day is the one time of the year when anyone can become Irish for a day and be a part of the rich culture of Ireland. This holiday is about celebrating the Irish spirit and way of life.
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http://prmac.com/release-id-39830.htm
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Add to myYahoo!Smarty is a brand new interactive HD game that unites education and fun for young children using the iPad or iPhone or Android. It features 15 beautifully animated and friendly animals with professional voices. The challenge of these educational games is for the child to find the Mother's pup and bring it home to her. The child can choose from three different animals and is rewarded when they find and help the little one get back to its Mother.
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http://prmac.com/release-id-39826.htm
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Add to myYahoo!Alli Houseworth, former marketing director at Woolly Mammoth Theater Company:
For months and months four major non-profit organizations acrossthe US (Seattle Rep, Berkeley Rep, Woolly and the Public Theater)worked to put TATESJ on the stage, bringing the story we all feltwas so enormously important — a story Mike told at least me timeand time again was true. He insisted that ?This is a work ofnon-fiction? be printed in playbills. This was to be a work ofactivist theatre.
And:
And to the tens of thousands of Americans who paid money to sit inour theatres to see this show that was billed as a non-fictionpiece of theatre, I am so sorry. You deserve an apology from usart-makers. We should have known better. We should have done ourfact-checking. Our dramaturgs should have gone through every factin that show, just like they do with other plays that go on ourstages. We as marketers should have positioned this as ?based on atrue story.? We should have known better. We all should have stoodup against Mike and made sure with 100% certainty that the storyhe was putting on our stage was true because why, WHY, when we areproducing works of non-fiction should we ever be held to adifferent standard than journalism.
Why indeed. Imagine how frustrating this situation must be for monologists who do value the truth, who are performing true journalism.
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Add to myYahoo!Apple seems to updating this page in its Supplier Responsibility section monthly (the section quoted below is toward the bottom of the page):
In our effort to end the industry practice of excessive overtime,we’re working closely with our suppliers to manage employeeworking hours. Weekly data collected in January 2012 on more than500,000 workers employed by our suppliers showed 84 percentcompliance with the 60-hour work week specified in our code. InFebruary 2012, compliance with the 60-hour work week among 500,000workers at those suppliers increased to 89 percent, with workersaveraging 48 hours per week. That’s a substantial improvement overprevious results, but we can do better. We will continue to shareour progress by reporting this data on a monthly basis.
48-hour average workweek and a five-percent month-over-month decrease in 60+ hour weeks — for February, the month where Apple was ramping up production of the new iPad (3).
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What a strange story – a New York-based startup that began its life as a dating-gaming company, went through many incarnations has finally hit the jackpot. OMGPOP, the company behind Draw Something, a mobile and Internet game inspired by Pictionary, is being actively pursued by Zynga, which is considering offering $200 million for the fast growing game-maker, sources familiar with the companies tell us.
Earlier this morning Kim Mai Cutler first reported that OMGPOP was being pursued by San Francisco-based Zynga and was being valued between $150 million to $250 million. Cutler reports that Japanese gaming companies DeNA and GREE are also in the bidding for the hit-game maker.
The company saw total downloads for Draw Something blast past 30 million. My colleague Ryan Kim in a post earlier this month chronicled the rise of Draw Something:
The app has generated about 2 billion drawings and is still being played daily by more than half of its users, who are exchanging pictures at a rate of 2,000 to 3,000 a second. And Draw Something, which is adding more than 1 million users a day, is pulling in low six figures in revenue a day, (CEO Dan) Porter said, mostly from upgrades but also in-app purchases and advertising.
Zynga bought Words with Friends maker New Toy in December 2010 for just north of $50 million. The company behind Draw Something is being valued nearly four times that. The OMGPOP acquisition would be in sync with Mark Pincus’ (Zynga?s founder and CEO) views on mobile gaming and how it can actually compete with television for attention.
With every week’s delay, the value of OMGPOP increases, closely tracking its user and engagement growth, which in turn is catalyzing revenues. The company which was initially funded by Betaworks has raised a total of $17 million from investors such as Spark Capital.
OMGPOP is the newest incarnation of Iminlikewithyou, which was co-founded by Charles Forman and Dan Albritton and came out of YCombinator. When it launched in early 2007, I was quite addicted to the web-mobile service and dubbed it “love in the time of Facebook.” The company hit an air pocket. The company switched gears to making browser-based games, then shifted focus to Facebook games, before eventually settling on mobile games. They found success with Draw Something. Of course, by now both founders are gone.
Regardless of what comes of the acquisition offer, it is hard not to feel amazed by the turn of events for this five-year-old company that has been trying and losing and trying again to find its grove. As for the final bids – stay tuned.
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Add to myYahoo!Brian Ford called Mike Daisey out as a fabulist over a month ago.
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Add to myYahoo!1312 software development company shared its iPhone app sales figures. The app named Pocket Lists was released on December 1st, 2011, and the app sales reached a high in three months after the release. Sales charts graph and the story of how the app got its first sales is published in the 1312 blog. Pocket Lists is the ultimate checklist & to-do app. Rated 4.5 stars in the App Store by customers, the Pocket Lists app was featured by Apple as New & Noteworthy and What's Hot.
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http://prmac.com/release-id-39821.htm
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