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Rivet 2.3 supports Plex Media Center, Denon
receivers

Cynical Peak has released v2.3 of Rivet, its Mac media streaming software. The app shares music, vi...



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NI intros Sonic Fiction synthesis instrument

Native Instruments has released Sonic Fiction, a new Kore instrument featuring "otherworldly" sample...



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Gartner: PC sales bouncing back faster than
expected

Gartner today said the computer industry is recovering much faster than expected. Based on processo...



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Reinvented Software releases Together 2.3 for Mac
OS X

Reinvented Software today is proud to announce Together 2.3 for Mac OS X. Together is an application for storing, previewing, editing and searching all kinds of files. Version 2.3 introduces many improvements to almost every part of the application and takes advantage of new technologies introduced in Mac OS X 10.6 Snow Leopard. Further improvements have been made to include additional information in the list of items, content searching, smart groups, tag bundles and file management.

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NVIDIA outs Fermi-based Tesla cards

NVIDIA today provided details of the first official hardware to use its upcoming Fermi architecture....



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Apple Set to Release “Concierge” App
to Make Scheduling Appointments Easier


retail-reservationsScheduling a Genius Bar or One to One training session appointment has never been that difficult. Just go to Apple’s website, enter some information, and you’re done. But a new rumor over at AppleInsider suggests that it’s about to become even easier, thanks to a new in-house developed iPhone app that could be forthcoming very soon from Apple.

News of the app comes via a “source that has proven reliable in the past,” though no further information is given. The app is said to be able to create appointments for both Genius Bar and One to One, and to view membership details for programs that require a subscription. No word yet on a street date for the app.

Presumably the app would allow users to make any kind of reservation currently only available online, including a personal shopping appointment. Although the website system currently employed is easy enough to understand and use, I imagine a dedicated iPhone app designed by Apple would make the process so easy and intuitive that I’d probably actually use it far more than I currently do, particularly for personal shopping when new products launch.

MacRumors corroborates the report via separate sources, so it seems likely that the Concierge app will be forthcoming. I’d expect it to appear before the holidays, so that holiday shoppers can take advantage of it pre-gift giving, and people on the receiving end of Apple products can use it after the holidays to schedule appointments.

The Concierge app would be the latest move in a series of efforts focused on improving Apple’s retail performance, including in-store pickup for holiday shoppers, more and improved stores, and the new EasyPay touch system.



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Apple working on 'Concierge' iPhone app, Nashua
store

Apple is planning to launch a new iPhone app for visitors to its retail stores, several sources clai...



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What if OnLive Came to the iPhone


iphone_onlive

OnLive made a lot of noise when it first appeared on the scene way back in March at the Game Developer’s Conference of 2009. It’s a service that’s said to be able to make a gaming machine out of any computer that can run the latest browsers, which would effectively end the madness that is PC gaming hardware upgrades. And now, it looks like it might be able to work on the iPhone, too.

What OnLive does is bypass the normal hardware barriers involved in PC gaming by streaming the game live to a user’s browser window from a server farm located nearby. The server farm deals with the game’s performance demands, and all the end user needs is a good enough connection to stream the content smoothly.

It’s a setup that sounds too good to be true, and many remain skeptical about whether or not OnLive will be able to deliver what it has promised. There was supposed to be an external beta this past summer, but that’s been delayed, which doesn’t exactly inspire confidence.

Still, if the service works, it will revolutionize the way gaming is done. The system has strong support from game publishers, which makes sense because without the hardware barriers, they stand to broaden their audience considerably. If that audience were to also include iPhone users, you can imagine that even more game companies would fall in line behind OnLive.

The company recently demoed an iPhone app that allows users to play full games alongside users of the PC OnLive service, or players using the company’s MicroConsole, a standalone device which connects to a display or TV — yes, even without the modern convenience of buttons, joysticks and bumpers. Presumably, onscreen controls allow you to manipulate the in-game action, although a report at Engadget Mobile doesn’t go into detail about how exactly it works, nor does a blog post at OnLive. Needless to say, your PC gaming friend will probably be able to school you at Modern Warfare 2 unless you’re some kind of touch control prodigy.

When the app does see release, which won’t be for a while, OnLive CEO Steve Perlman says it won’t allow you to game right away. Initial versions will allow you to monitor gaming stats and spectate, so you can watch live gameplay without taking part. Interactivity is planned down the road, but control kinks and other issues have to be addressed before it goes live to the masses.

What do you think? Would you take advantage of full-version gaming on your iPhone if you had the ability to? I foresee a very limited catalog of titles that this sort of thing would work with, but if it does become a reality, and it becomes popular, developers might design custom gaming experiences for people who access games via OnLive on their iPhones.



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http://theappleblog.com/2009/11/16/what-if-onlive-came-to-the-iphone/


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Windows Mobile Market Share Drops by About 30
Percent in 2009

David Meyer reports:

According to figures released by Gartner on Thursday, Microsoft’s mobile operating system had 11 percent of the global smartphone market in Q3 2008. A year later, it had 7.9 percent of the market, while the iPhone’s share had risen from 12.9 percent to 17.1 percent, and RIM’s share had risen from 16 percent to 20.8 percent. Symbian’s market share fell from 49.7 percent to 44.6 percent over the same period — a 10 percent drop.

I’m sure Steve Ballmer has the whole situation under control, and everything is proceeding exactly according to Microsoft’s plans to achieve their stated goal from May 2008 for Windows Mobile to account for 40 percent of the global smartphone market by 2012.

 ? 

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