There doesn’t seem to have been any mention of it at Adobe’s MAX conference, but the best Flash-related technology in recent years continues to improve. ClickToFlash is an open source web content plugin for Mac OS X that blocks all Flash content on web pages by default. As the name implies, if you do want to load a Flash element, just click it. I give ClickToFlash my highest recommendation — everyone should install it.
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Add to myYahoo!MG Siegler, reporting from Palm’s developer event:
The first is that they?re allowing developers to fully distribute their apps via the web. What this means is that developers can simply submit their apps to Palm, and Palm will return to them a URL that they can then blog, tweet, do whatever they want to share it. When a person then clicks on that URL they can easily install the app. And while Palm is providing the URL, it is not going to be reviewing the apps in any way — a clear dig at Apple?s approval process.
This is a good opportunity for Palm. Perhaps being more open than Apple isn’t going to help them, but it certainly isn’t going to hurt.
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Add to myYahoo!Apple has reversed course and approved iSinglePayer, an iPhone app advocating health care reform in ...![]()
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http://feeds.macnn.com/click.phdo?i=536f00898c615367b2b47982c1c5fbff
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Add to myYahoo!Marin Perez, reporting for InformationWeek:
Flash technology is nearly ubiquitous around the Web and it is used by popular sites such as YouTube, Hulu, and MLB.com. But one of the main criticisms of Flash on smartphones is that it is too resource-intensive and can slow down a device or drain its battery.
This is actually one of the main criticisms of Flash on Mac OS X, too. The other, of course, is that it’s crashy. Other than poor performance, memory consumption, and crashiness, though, Flash is well-regarded.
Adobe will be releasing a public developer beta for Windows Mobile, Palm webOS, Windows, Macintosh, and Linux later this year. The company also said public betas for Android, BlackBerry, and Symbian mobile devices will hit in early 2010. Adobe expects mobile devices to be released with full Flash support in the first half of next year.
The only major smartphone platform missing from Adobe’s roadmap is the iPhone.
Missing it will remain, I think. I don’t see how anything has changed since I wrote “Flash on iPhone Political Calculus” back in February 2008.
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Add to myYahoo!Someone should send this link to Palm.
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Add to myYahoo!Palm at a special event tonight staked out its differences with Apple by making key changes to its d...![]()
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When the real, physical offer letter and associated paperwork arrived, I was highly amused to see that it has the same graceful design, fit and finish that they devote to many of their products. So I thought it deserved the same sort of review that their other products might get.
I’m surprised that anyone is surprised by this.
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Add to myYahoo!From the FAQ:
Can I run content created with Flash in the iPhone simulator on Mac?
No. Flash content created for the iPhone will not run within the iPhone simulator on Mac.
That’s because the Simulator runs x86 binaries, but Adobe’s compiler only produces ARM code.
Can I use native iPhone OS Controls in my Flash based iPhone content?
No.
Not surprising. I’m guessing this will mostly be used to make games anyway.
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Add to myYahoo!Be warned: Microsoft-level of corniness.
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Add to myYahoo!If you guessed “LLVM”, you get a point:
?We created a new compiler front end that allowed LLVM to understand ActionScript 3 and used its existing ARM back end to output native ARM assembly code. We call this Ahead of Time (AOT) compilation?in contrast to the way Adobe Flash Player and Adobe AIR function on the desktop using Just in Time (JIT) compilation. Since we are able to compile ActionScript to ARM ahead of time, the application gets all the performance benefits that the JIT would offer and the license compliance of not requiring a runtime in the final application.
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