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Rolando: Taking iPhone Gaming to the Next Level

Rolando has arrived, amid murmurs that it may be the best game out for iPhone and touch. And with compelling gameplay, awesome artwork and foot-tappingly funky music, it’s certainly my favorite game of the year.

Alongside being the season for frivolity and festivity, it’s that special time of year when the game industry ramps up the release schedule and hustles all the latest would-be hits out their studio doors and on to our computer and console screens.

Looks as good as it plays (cartoon finger not included)

Looks as good as it plays (cartoon finger not included)

This year, sat next to the DS and PSP, a new contender has joined the handheld race: with the iPhone being touted as a proper platform for gaming, the App Store is bursting at its digital-seams with fresh-faced gaming delights.

One of these bright young things to arrive at the App Store is Rolando, a puzzler-cum-platformer created by London-based game studio HandCircus. The publishers, ngmoco, seem to specialize in releasing weird, wonderful and compulsively fun gaming experiences: the kind of games which play just as good as they look, and they look appetite-whettingly delicious.



Read The Full Article:
http://theappleblog.com/2008/12/29/rolando-taking-iphone-gaming-to-the-next-level
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